CG Gallery Completion Index

The Memories and Trauma grid order, earliest appearance dates, and nearby story clues in Password b0.85

If the Password b0.85 Gallery still has empty slots, use this index to find the matching CG and an early story scene where it appears.

The Gallery contains two tabs:

Together they contain 100 images, corresponding to the displayed Gallery Completion: seen / total count.

ImportantHow to use this page

Each Gallery row contains four slots, arranged from left to right and then from top to bottom.

For example:

  • Memories row 6, column 4 is Hoss hidden-library kiss;
  • Memories row 12, column 1 is Dave brushes Tyson;
  • Trauma row 4, column 3 is D11 folded-note clue.

Use the tab, row, column, and scene label to find the slot in the coordinate tables, then check the trigger index farther down for an early normal appearance and nearby story text. Some CGs have more than one unlock route, so the listed scene may not be the only one.

Unlock mechanics

Each Gallery button corresponds to an image. When that image appears during the story, the game records it as seen and unlocks the button.

Gallery progress is separate from individual story-save slots. Loading or deleting an ordinary save does not clear images already recorded as seen.

NoteThe button state and completion number may refresh at different times

The Gallery button and the displayed completion count update separately. After seeing a new CG, its button may unlock before the completion number updates. If the total has not changed, restart the game first.

NoteHow to read the trigger index
  • Dates and route stages narrow down where to look; they do not list every prerequisite for reaching that scene.
  • “Story clue” quotes nearby dialogue or narration so you can recognize the moment during play.
  • Some CGs appear in more than one scene. The index favors an earlier appearance during normal play.

Memories

Trauma

CG unlock trigger index

The index below lists each CG by character, with an early appearance date and nearby story text so you can trace a Gallery slot back to the matching scene.

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